Project 1: FURNITURE FOR AN ELDERLY
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Introduction
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Project 1 deals with user experience that requires students to design a furniture which is intended for a specific user based on an in-depth study of the user’s need. It is to develop awareness of environmental sustainability in a design and student’s ability to meet the imperative and interrelated social needs. In addition, the project will prepare students to programmatic
requirements of specific group of users for Project 2.
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Learning Outcomes of this Project
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1. Identify and analyze environmental qualities and contextual needs of a site (Human environment within an architectural space)
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2. Apply ideas of environmental sustainability (gained from precedent studies, ESD and Building Science 1 in architectural design
3. Design and create architectural spaces with consideration of environmental poetics in relation to the basic natural context and existing built context (harness environmental qualities of the site to inform design) which impact on users’ experiences.
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Interim
Final Submision
Project 2: CENTER FOR THE ELDERLY
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Introduction
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The project calls for a design of an elderly center in a suburban area with some complexity that
includes the complexity of site topography and vegetation and socio-cultural events. Students are
required to provide full design proposal incorporating precedent study and site analysis at
appropriate level of presentation. It explores design solution that harness environmental qualities
and conditions for human and environment sustainability. Students explore design solutions that
reduce environmental impact utilizing clustered spatial typology and passive energy. The design
should contribute to and merge harmoniously with nature and the site, and provide the best of
experiences for the users.
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Learning Outcomes of this Project
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1. Apply ideas of environmental sustainability in design
2. Design and create architectural spaces with consideration of environmental poetics in relation to the basic natural context and existing built context which impact on users’ experiences
3. Combine the environmental needs, the site (site topography, history and socio-cultural events), and the users’ experiences within simple building design in the open landscape/suburban context.
4. Produce drawings (both 2D and 3D), modelling and verbal presentation to communicate and visualize architectural design and ideas based on clustered spatial typology.
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Interim
Final Submision
Re-Submission